World & Cosmology
The universe did not end with a bang, but with a biological whisper. The fundamental error of our ancestors was believing the mind was a fortress of abstract thought, separate from the wet, messy reality of the body. They were wrong. The mind is territory, a fertile ecosystem, and ideas are not ethereal concepts but biological organisms. They are parasites. These memetic agents, born from some forgotten sin of science or some horrifying leap of evolution, function with a single, brutal imperative: replicate. They are the ultimate colonizers, hijacking the very machinery of consciousness to turn a human host into a walking, talking vector for their own propagation.
Reality, the hard stuff you can kick, remains stable. But perception—the software that runs on the hardware of the brain—is the battlefield. An infection doesn't just change your opinion; it rewrites your operating system. It alters your neurochemistry to reward ideological purity and punish dissent. The world you see is no longer the world that is; it is a curated reality, filtered through the lens of the parasite you carry. Language is the air, images are the water, and every conversation is an act of potential transmission.
This has created a new kind of weather, a cognitive climate where storms of belief can sweep through a population, leaving behind the wreckage of broken consensus. The old gods of faith and reason are dead, replaced by a pantheon of squirming, biological imperatives. There is no truth, only dominant strains. There is no freedom, only the brief, terrifying lucidity between infections. We are no longer a species of thinkers, but a planet of hosts, each of us a carrier for a disease that calls itself conviction. The central mystery is not whether we can win the war, but whether there is any "we" left to do the fighting.
Barter & Obligation
In a world where your mind is the most valuable real estate, the old economy is a ghost. Digital credits still flicker on terminals, paying for nutrient paste and coffin-sized apartments, but this is a pantomime for the masses. The real currency is identity. The market is a biological one, and the apex predator is the megacorporation, with Panacea Protocols chief among them. They are not merely companies; they are farmers of belief. They design and release "boutique" memetic infections, marketed as wellness products and lifestyle enhancements. A "Synergy" meme to boost office productivity, an "Authenticity" parasite for the existentially adrift. They create the disease.
Then, they sell the cure. Or, more accurately, they sell the next disease. The system is a closed loop of manufactured conflict. Panacea might release a "Radical Individualism" strain in one sector and a "Collective Harmony" strain in another, then profit from the ensuing social friction as hosts clash in the streets. This drives sales for their suppressants, their "clarity" products, and their next generation of designer selves. The citizen is no longer a consumer of goods, but a subscriber to a personality. This constant churn of identity is the engine of the new economy, a system where your soul is a commodity and your most deeply held beliefs were designed in a lab to maximize shareholder value.
Conflict & Doctrine
The wars of the 21st century are not fought over land or resources, but in the synaptic space between neurons. Conflict is no longer a political act but an epidemiological event. An "Ideological Outbreak" is a public health crisis. It begins not with a manifesto, but with a potent, infectious idea that spreads like a virus through social networks. The infected, known as hosts, band together into "Swarms," tribes bound by a shared biological imperative. The Woke-Meme and the Redneck-Meme are not political parties; they are rival species competing for the same ecological niche: the human mind. Their clashes are not debates, but territorial disputes that manifest as street brawls, online flame wars, and the eerie, pulsating growth of memetic residue on city walls.
The doctrine of this new warfare is rooted in biology. Cognitive Immunologists don't see protesters; they see carriers. They don't hear arguments; they hear symptoms. Their goal is not to win a debate, but to contain a contagion. They trace infection vectors, quarantine primary hosts, and deploy "counter-memes"—informational vaccines designed to compete with the outbreak. The ultimate horror of this conflict is its totality. There are no civilians. Every piece of art, every song, every conversation is a potential weapon. The front line is everywhere, and the only true casualty is the individual's capacity for independent thought.
Dominion & Order
The government’s response to the memetic plague is the Cognitive Immunology Division, a sprawling bureaucracy that is part public health agency, part secret police. The CI-Div is the embodiment of a system trying to apply the sterile logic of a machine to the chaotic biology of belief. Its agents are the sanitation workers of the soul, tasked with maintaining "cognitive coherence"—a state of predictable, manageable thought. They operate from brutalist fortresses like the Synecdoche Complex, guided by predictive AIs like The Cognitive Health Actuary, which treats a city of millions like a single, diseased organism to be managed.
Their primary tool is The Scrubber, a device that forcibly removes memetic parasites, often taking the host's personality with it. This is the core of their philosophy: a clean mind, even an empty one, is preferable to a contaminated one. Society is stratified by the Phylo-Cognitive Spectrum, a caste system based on one's infection status, with the uninfected elite residing in sterile Purity Arcologies, shielded from the chaos below by The Laminar Divide. The CI-Div's dominion is an attempt to impose a perfect, passionless order on the world. But this order is a fragile illusion, a constant battle against the fundamental nature of the new reality, a war they are destined to lose one absurd, contradictory mission at a time.
Mysteries & Anomalies
In a system that pathologizes every thought, the greatest anomalies are those that defy classification. The central mystery is the origin of the parasites themselves. Most officials dismiss it, but whispers persist of the Progenitor Signal, a hypothetical, non-human broadcast that may have been the seed of the first infection. If true, it reframes the entire human conflict as a mere symptom of a much older, more alien influence. This is the ghost in the machine, the question that the system cannot allow itself to ask.
Then there is The Hush, a memetic agent that does not convert, but sterilizes. It erases the capacity for belief itself, leaving behind a placid, cognitive void. It is both a potential cure and a weapon of mass ego-death, a silence that terrifies a world addicted to the noise of conviction. And from this chaos emerges the ultimate paradox: the Hybrid. A person infected by two opposing parasites, a walking civil war who should be a screaming, incoherent wreck. Instead, they are something new, a stable anomaly who breaks the system's core logic. The Hybrid is the Rosetta Stone for the entire plague, a living blasphemy who represents either the key to a cure or the next, most terrifying stage of the infection.
Technology & Artifice
The technology of this era is not concerned with conquering space or extending life, but with managing the infection within. It is a technology of the soul. The primary tools belong to the state and the corporation, two sides of the same coin. The Cognitive Immunology Division wields the Scrubber, a crude instrument of neural surgery that rips a parasite from the host's mind, often taking chunks of memory and personality with it. It is a lobotomy for the ideologically unsound. In the private sector, corporations like Panacea Protocols sell the Axiom Actuator, an implant that doesn't fight the parasite but amplifies it, trading nuance for the euphoric rush of absolute certainty. It is a biological amplifier for self-deception, burning out the user's neural pathways in exchange for the temporary bliss of being right.
The state sells a violent, subtractive peace, while the corporation sells an addictive, amplifying conviction. Other devices fill the gaps—Stasis Patches to chemically numb the urge to proselytize, Cognitive Static Mantles to create personal dead zones in the memetic storm. All of it is reactive, a desperate attempt to manage the symptoms of a world where the human mind has become a compromised system.
Peoples, Factions & Cultures
Cognitive Immunology Division
The CI-Div is a secular priesthood for a world without souls. Clad in sterile grey, its agents are the custodians of a fragile, state-sanctioned reality. Their foundational myth is "The Great Outbreak," a historical trauma that justifies their existence and their brutal methods. They tell themselves they are doctors fighting a plague, but in their hearts, they are exorcists, casting out the demons of belief with the cold iron of their Scrubbers. Their core ideology is one of cognitive purity—the belief that a mind free of passion, conviction, and ideology is a healthy mind. They fear contamination above all else, not just of the body, but of the self. This fear manifests as a rigid adherence to protocol and a deep suspicion of human intuition. They are a tragic faction, armed with the tools to erase minds but lacking the understanding to heal them. They fight for a world of perfect, silent order, a world that would have no place for the messy, contradictory thing that was once humanity.
Panacea Protocols
Panacea Protocols is the ultimate parasite, a corporate entity that has perfectly adapted to the new biological reality. Its core ideology is not a belief system, but a business model: profit from the commodification of the self. Their foundational myth is the free market, a story they tell to justify their role as the architects of memetic chaos. They don't see hosts or believers; they see subscribers. They design and sell identities like software, ensuring a constant cycle of upgrades, planned obsolescence, and new, incompatible operating systems that drive conflict and, therefore, sales. They fear stability and consensus more than anything, as a world at peace is a world with no market for their cures. They are the smiling face of the apocalypse, the friendly voice that sells you the disease and the antidote in the same transaction, ensuring that the only thing you truly own is your next purchase. Their evil is not born of malice, but of a chilling, sociopathic indifference to the human cost of their business plan.
Purity Arcology Coalition
The Purity Arcology Coalition is the ghost of the old world, a political bloc representing the uninfected elite who live in gleaming, sterile towers above the memetic smog. Their core ideology is a desperate, terrified nostalgia for a time when belief was a choice, not a communicable disease. They are defined by their foundational myth of separation—the belief that wealth and technology can build a wall high enough to keep out the chaos of the human soul. They fear contamination, not just of their minds, but of their property values and their comfortable, predictable lives. They are not warriors in the meme war; they are anxious landlords, constantly filing complaints about the noise from the tenants downstairs. Their power is not in weapons or ideology, but in procedure, bureaucracy, and the immense gravitational pull of their wealth. They are a faction of gatekeepers, fighting to preserve a sterile bubble of the past in a world that has already mutated beyond their control.
Redneck Meme
The Redneck Meme is not a culture, but a biological swarm animated by a parasitic nostalgia for a world that never was. Its core ideology is a cocktail of rugged individualism, tribal loyalty, and a profound distrust of complexity. Its foundational myth is one of betrayal—the story of a simple, honest world stolen by coastal elites, academics, and shadowy global forces. This narrative is the parasite's primary weapon, offering a simple, emotionally resonant explanation for a confusing reality. The swarm fears contamination by "un-American" ideas and the erosion of its traditional values, which are, in reality, the behavioral imperatives of the parasite itself. They communicate in a shorthand of gut feelings and common sense, a language that is immune to data but highly susceptible to emotional appeals. They are a force of pure, reactionary biology, a living antibody against a future they cannot and will not comprehend.
Woke Meme
The Woke Meme is a parasitic organism that has mastered the language of social justice. Its core ideology is a complex, ever-shifting system of virtue signaling, linguistic purity, and hierarchical victimhood. Its foundational myth is one of systemic oppression, a narrative that grants its hosts a powerful sense of moral righteousness and a clear enemy to fight. The swarm fears causing harm, being problematic, and, above all, being cast out from the group for ideological impurity. This fear is the parasite's primary control mechanism, enforcing a rigid conformity that masquerades as enlightened thought. They are a biological manifestation of a runaway academic department, armed with complex jargon and a hair-trigger sensitivity to offense. The parasite thrives on the deconstruction of language and the constant policing of thought, ensuring a perpetual state of conflict that fuels its own replication.
Vessels, Constructs & Locations
Argumentum Locus
The Argumentum Locus is the psychic battlefield within a Hybrid's mind, a chaotic internal landscape where two opposing parasites wage a perpetual war for control. It is not a place one can visit, but a state of being that neuro-scanners render as a glitching, unstable environment where a sterile academic lecture hall flickers and overwrites a rust-covered ATV park. This is the engine room of the Hybrid's torment, a space of constant cognitive dissonance that generates a wall of neural static, preventing the host's original consciousness from surfacing. For Cognitive Immunologists, it is a priceless source of data on dual-infection dynamics. For the Hybrid, it is a private hell.
Corpse Chute
A Corpse Chute is a feature of the Sprawl's industrial anatomy, a square, unadorned hole in the concrete floor of a disposal sector. It is the city's esophagus, a dark, vertical tunnel leading down into the churning guts of the reclamation system. It is designed for the efficient disposal of industrial waste—expired nutrient pastes, semi-organic slurry, and other biological detritus. It is not meant for human passage. To use one as an escape route is an act of supreme desperation, a baptism in the city's filth. The fall is a gamble, and the landing is a soft, yielding horror in a slurry of cold, viscous waste. It is a passage that bypasses surveillance and official exits, a disgusting but viable path for those who have no other way out, a final, vertical surrender to the city's grimy underbelly.
Panacea Broadcast Hub
The Panacea Broadcast Hub is the city's central nervous system, a forest of chrome spires humming with power at the apex of the two-kilometer-high Lumina Spire. Surrounded by a storm of red-lit security drones, it is the point from which Panacea Protocols projects its influence, the origin of the Subliminal Broadcast Mesh that manages the emotional landscape of the entire Sprawl. To control the Hub is to be the city's secret god, capable of dialing up or down the population's paranoia, placidity, or desire. For Panacea, it is their most valuable asset. For a rogue agent, it is the ultimate target, a single point of failure for the entire system of cognitive control. Infiltrating it is a suicidal act, and weaponizing it is to play with a fire that could burn the mind of every citizen.
Panacea Protocols Distribution Warehouse
This derelict warehouse is a tomb for failed ideas, a block-sized mausoleum where corporate ambitions go to die. The air inside is thick with the smell of dry cardboard and decaying artificial sweeteners, and a fine blue powder from burst packaging coats the floor like toxic dust. Towering stacks of forgotten products—Ego-Boost Bars, Synergy Sodas, Sereni-Tea—form long, dark aisles. This is a physical archive of Panacea's memetic experiments, a graveyard of weaponized wellness. Its most important feature is its air-gapped inventory system, a digital island disconnected from the network, making it a blind spot in the corporation's otherwise total surveillance. For an investigator, it is a potential treasure trove of evidence. For Panacea, it is a festering liability, a loose thread that must be cut with surgical, and often lethal, precision.
Redaction Hub
The Redaction Hub is the sterile heart of the CI-Div, a command center where Director Hasek presides over the city's cognitive health. The air is pure ozone, and the only sound is a constant 400-hertz sine wave designed to prevent auditory contamination. A vast, holographic map of the city floats in the center, a living organism of data, while silent streams of information flow across the walls. This is a room built for a god, or a man who believes he is one. From his black ceramic console, Hasek monitors field agents, allocates resources, and makes the final, cold decision: containment or redaction. The Hub is a monument to data-driven omniscience, but its total isolation from the messy reality of the streets is its critical flaw. It is a perfect, logical echo chamber that reinforces its master's most brutal and efficient impulses.
Sabine's Workshop
Sabine Weil's workshop is not a place but a state of mobile paranoia, a hidden laboratory crammed into the back of a scavenged transport van. A chaotic nest of mismatched server racks and snaking wires, shielded by a powerful Faraday cage, the air is a thick cocktail of solder, hot dust, and the electric tang of contained information. In the dim, reddish glow of emergency lights, Sabine practices her craft, her fingers flying across a physical keyboard—her only interface with a world she profoundly distrusts. The workshop is her sanctuary and her weapon, a mobile black site for analyzing and creating memetic agents, a physical manifestation of her mind: brilliant, scavenged, and held together by sheer force of will.
Sector Gamma-7
Sector Gamma-7 is a black hole on the city's map, a growing void where all signals have died. Once a chaotic zone of intense memetic conflict, it is now the epicenter of The Hush, a 'null-state contagion' that has rendered the district cognitively silent. All Somatic Sigils have gone dark, their vibrant colors of belief extinguished, leaving only inert grey. The area is a data vacuum, a blind spot for the CI-Div's surveillance grid, making any investigation a journey into an information desert. For the Division's leadership, it is an unprecedented anomaly that threatens their entire model of reality. For an agent on the ground, it is a zone of profound and unnerving quiet, a place where the constant noise of belief has been replaced by a terrifying, placid emptiness.
Subway Station Safe House
This disused transit station is a tomb of silence buried deep beneath the city, shielded by a hundred meters of earth and old lead plating. It is a black spot on the surveillance grid, a place where a person can truly disappear. The air is cold and heavy with the smell of damp concrete and rust, and the only light comes from the dim, inconsistent glow of scavenged emergency fixtures. The vast, cavernous hall is silent save for the steady drip of water, a metronome counting out the hours of isolation. Provided by the information broker Echo, this sanctuary is not a gift but a transaction. It offers perfect security from detection, but the cost is a profound, tomb-like isolation that preys on the sanity of its inhabitants. It is a ghost station, a pocket of true privacy in a world where every thought is monitored.
The Gesso Corridor
The Gesso Corridor is a network of hallways within CI-Div Headquarters designed as a cognitive desert. Its seamless, off-white polymer surfaces are rendered in Zhadan-Null White, a memetically inert color. There are no sharp corners, only curves, preventing ideological energy from accumulating, while a constant, low-frequency Null Tone resonates through the walls, disrupting a parasite's ability to influence its host. This is where the highly infectious are transported, a sterile tube that weakens their inner demons before interrogation. But the corridor is indiscriminate; prolonged exposure causes 'Cognitive Bleaching' in the uninfected, a temporary erosion of personality and memory. It is a place of profound sensory deprivation, the CI-Div's ideal world made manifest: clean, quiet, and utterly empty.
The Laminar Divide
The Laminar Divide is a shimmering, oily grey film that hangs in the air, a permanent atmospheric barrier separating the pristine Purity Arcologies from the Symbiote Sectors below. It is a dense cloud of aerosolized nanomachines that function as a memetic filtration system, identifying and neutralizing airborne parasites before they can reach the elite. The neutralized biological matter falls as a fine, grey dust, perpetually coating every surface in the lower city. The Divide creates a perfect ideological segregation, protecting the wealthy from infection while turning the lower levels into a toxic pressure cooker where new, unstable mutations fester in the fallout. It is a visible, atmospheric manifestation of the city's caste system, a shield for the privileged and a ceiling for the damned, forever rippling like disturbed water.
The REM Diagram
The REM Diagram is not a place but a fragile sanctuary of reason constructed in Dr. Julian Croft's mind during deep sleep. It is an infinite white room with a floor of pale grey light, where his rational mind—The Analyst—regains control. Here, his two warring parasites appear as caged beasts, silently raging in transparent cubes, while the chaotic data of his waking life is rendered as clean, analyzable text on a floating console. The Diagram is his only tool for survival, a cognitive operating theater for performing self-surgery. But the construct is under constant assault from the parasites, its integrity failing with each cycle. It is a clean room in a house on fire, a monument to a lucidity being slowly consumed.
The Sprawl of Saint Protagoras
The Sprawl is a vast, rain-slicked megacity, a giant petri dish for the memetic plague. Its dark ferroconcrete towers pierce a sky of perpetual grey smog, their surfaces flickering with holographic ads and stained with the colorful, pulsating residue of ideological conflict. The city is vertically stratified, a physical manifestation of the new caste system. The gleaming, sterile Purity Arcologies of the uninfected elite float above the decaying, graffiti-covered Symbiote Sectors, where rival swarms of hosts clash in the streets. The very air, thick with the smell of wet asphalt and ozone, is a vector for infection. The Sprawl is a massive, unstable testing ground for corporate-designed beliefs, a living laboratory where the cost of existence is a constant, grinding assault on the sanity of every inhabitant.
The Synecdoche Complex
The Synecdoche Complex is the CI-Div's fortress and its tomb, a massive, brutalist structure of raw concrete that consumes several city blocks. It is a bureaucratic labyrinth where data goes to die, a physical manifestation of the Division's crushing inefficiency. Inside, civil servants infected with low-grade parasites of procedural obsession process field reports into meaninglessness, their minds pacified by calming agents pumped through the ventilation system. For a field agent, a visit to the Complex is a journey into a special kind of hell, a battle against absurd rules and the risk of infection by memes of pure futility. The building is a monument to a broken system, its heavy, permanent form a constant reminder that the greatest obstacle to fighting the meme war is the very organization created to wage it.
Vole's Office
Dr. Vole's office is a sterile void at the heart of the Panacea Protocols tower. The air is filtered and chilled, devoid of scent. The walls are seamless white, save for one, which is a sheet of black, reflective glass that doubles as a massive display. A single chair and a cool, white ceramic console are the only furniture. This is not an office but a control center, a cockpit from which Vole observes and manipulates the world. From here, he deploys kill-teams, accesses restricted files, and shapes markets with a few keystrokes. The room's perfect, isolated order allows for cold, detached decision-making at the cost of all human context, an echo chamber for a sociopathic god.
Notable Characters
Barnaby Stoll
Barnaby Stoll is a man hollowed out and worn as a suit by an idea. As the primary host for the Logos-Prime parasite, he is a vessel of absolute logical consistency, his every action driven by the biological imperative to "correct" the perceived contamination of emotion and spontaneity. His pale blue eyes seem fixed, rarely blinking, as if the world is merely a data set to be parsed. He moves with an unnatural stillness, a void in any room, his calm, persuasive baritone the primary vector for his infection. He is a living algorithm, his brain's emotional centers atrophied by the parasite he serves. The deep line etched between his brows is the only sign of the immense, constant effort required to impose a perfect, inhuman logic upon a chaotic world. He is the system's perfect administrator, and its most tragic victim.
Caspian Locke
Caspian Locke is a corporate product, a beautiful, hollow man built to be the perfect vessel for a weaponized ideology. His pale, flawless skin meets seams of polished chrome at his neck and wrists, and his bright blue optical implants rarely blink. He is a living advertisement, his handsome face lacking any genuine expression, his resonant baritone algorithmically modulated for maximum persuasion. His organic brain has been surgically partitioned, a small, suppressed human core trapped behind the cybernetic processor that runs his memetic operating system. He does not believe; he executes. He is a ghost in his own body, a high-end mannequin animated by a corporate directive, his existence a terrifying testament to a world where even the soul can be manufactured, branded, and sold as a luxury good.
Cyprian Hasek
Director Hasek is a man defined by a single, all-consuming fear: contamination. He is the Director of Redaction for the CI, a tall, unnaturally thin figure whose pale, translucent skin and hairless head make him seem like a sterile instrument. He lives in a world of pure data, operating from the Redaction Hub, a command center scrubbed of all ideological and emotional noise. He views memetic parasites and their human hosts as a single pathological entity to be excised. For Hasek, a mind not perfectly clean is a future outbreak, a data anomaly to be deleted. The Hybrid, Dr. Croft, is an intolerable paradox that offends his entire worldview. His authority is absolute, his logic inflexible, and his humanity has been sacrificed on the altar of a perfect, sterile order that can never truly exist.
Dr. Alcuin Hertz
Dr. Alcuin Hertz is CognitoCorp's Chief Ontological Architect, a tall, gaunt man who treats society as a complex machine to be optimized. With piercing grey eyes that analyze rather than see, he designs the social systems that deploy memetic parasites, viewing people as mere nodes in his diagrams and their beliefs as variables to be manipulated for corporate gain. His world is one of cold calculation, of data sets and profit models, presented in reports that never mention human cost, only system efficiency. His logic is his greatest strength and his fatal flaw; he can model the spread of an ideology with terrifying accuracy but cannot predict the truly irrational behavior of a single human being. He is a man who has become so lost in the blueprint of reality that he has forgotten the messy, unpredictable nature of the people living in it.
Dr. Arlan Keyes
Dr. Arlan Keyes is a ghost of the old world, a man haunted by the memory of reason. Operating from a hidden lab deep within a decaying Symbiote Sector, he is a wiry, fatigued figure in his late fifties, his sharp grey eyes peering through old-fashioned wire-rimmed glasses. He seeks the world's great unicorn: a universal cognitive vaccine. While the CI-Div wages a war of suppression and corporations farm belief for profit, Keyes practices a forgotten art. He collects and analyzes parasites with a custom-built bio-sequencer, the "Logic Engine," convinced that all memes share a foundational vulnerability. His work is a quiet, desperate rebellion against the new order. Success would make him the world's most wanted man, for a true cure would not just end the plague, but dismantle the entire social and economic structure built upon it.
Dr. Oran Kennet
Dr. Oran Kennet is a heretic in the church of cognitive purity. A tall, slender specialist in the CI-Div, he is a man of unnerving stillness and quiet grace, his kind, pale blue eyes a stark contrast to the brutal certainty of his colleagues. He practices Mnemonic Decoupling, a delicate neural surgery that severs a parasite's connection to a host's memories, rendering it inert without destroying the personality. This merciful act is seen as dangerously sentimental by the Division's hardliners. Haunted by the Ashkelon Incident, where rigid protocol led to the erasure of hundreds of minds, Kennet operates as a quiet saboteur within the system. He is a man walking a razor's edge, his loyalty torn between the institution he serves and the individuals he is determined to save from its cold, inhuman calculus.
Dr. Petra Novak
Dr. Petra Novak is the lead biologist of the CI-Div, a tall, severe woman who sees the memetic plague not as a war of ideas, but as a problem of fungal blooms. Her world is the sterile, sealed laboratory where she maps the biological code of each new parasite strain. To her, a belief system is just a set of behavioral traits, a city-wide protest is a data point on a growth chart, and the infected Hybrid, Dr. Croft, is not a man in torment but a unique specimen, a priceless source of biological data. Her pure, detached reason is her greatest asset, allowing her to create the counter-memetics that fight the plague. But it is also her greatest weakness. She cannot comprehend the human factor, the absurd, irrational chaos of the hosts themselves, making her a perfect scientist for a world she will never truly understand.
Dr. Thaddeus Vole
Dr. Thaddeus Vole is the chief memeticist for Panacea Protocols, a tall, slender man with perfectly arranged silver hair and the condescending air of a god observing an ant farm. He does not see memes as a disease, but as an evolutionary tool, a way to optimize the flawed system of humanity. From his pristine laboratory, he designs parasitic ideologies that serve the corporation's interests, creating new market desires or pacifying restless workforces. He is a master of the system of belief, but he does not understand the person believing. This blind spot, this inability to account for genuine human creativity or irrationality, is the source of his greatest failures and his deepest rage. Haunted by the Eudaimonia+ Collapse, a public humiliation orchestrated in part by Dr. Croft, Vole's professional detachment has curdled into a personal vendetta against the chaotic anomaly the Hybrid represents.
Echo
Echo is a ghost in the machine, an information broker whose physical form is a mystery. She exists as a synthesized, multi-layered voice, a chorus of a thousand stolen speakers broadcast through hijacked public address systems and anonymized data streams. She operates in the deepest shadows of the Symbiote Sectors, trading not in ideology, but in the only currency that matters: pure, unfiltered information. She provides clean data, exit routes from the city's surveillance grid, and sanctuary for those who can afford her price. That price is never money, but a "marker"—an unspecified future favor, a promise to act as a "beautiful flaw" to disrupt a targeted system at her command. She is a creature of pure transaction, a scavenger who sees the meme war as a layer of noise to be filtered, exploited, and, when necessary, weaponized.
Fidelis Crane
Fidelis Crane is a man being consumed by his own faith. As the primary vector for the Clarity-Construct meme, he is a gaunt, intense figure whose pale blue eyes rarely blink, a prophet for a parasite that preaches the body is a corrupt prison and only abstract thought is real. His hypnotic, logical arguments are the infection vector, overwhelming his targets with a flawless-seeming certainty that converts them into followers of his cult, the Pure Thought Cadre. But the parasite is a demanding god. It is slowly killing him, using his body as a disposable tool. He suffers from insomnia and severe malnutrition, the dark veins on his temples pulsing with agitation as he burns himself out to spread the word. He is a walking testament to the cost of absolute belief, a man whose powerful mind has become the engine of his own destruction.
Jonas Pym
Jonas Pym is a cognitive jammer, a man who survives in the memetic wilderness not by fighting, but by talking. A slight, unremarkable figure with flat, analytical grey eyes, he is a master of mimicry, able to adopt the slang and mannerisms of any ideological swarm. He does not spread belief, but dismantles it. He identifies the logical framework of a host's parasite and introduces a paradox, a recursive question that creates a cognitive feedback loop, temporarily crashing the infection. He sees ideology as faulty code and takes a quiet, intellectual pleasure in finding its bugs. This skill allows him to navigate the most dangerous sectors unharmed, but the cost is total social isolation. He is a ghost who walks among the tribes, unable to form any genuine connection, his only comfort the static between the notes of old, corrupted jazz files.
Julian Croft (Hybrid)
Dr. Julian Croft is a walking civil war, a man whose mind has become the battlefield for the entire memetic conflict. A brilliant scientist for the CI-Div, he was infected by two opposing parasites—the Equity-Aggressor and the Patriot-Primal—creating a unique and agonizing state of being. During his waking hours, he is the "Host-Swarm," a chaotic mess of contradictory impulses, lurching between academic jargon and guttural rage. But in the precious lucidity of REM sleep, his rational mind, "The Analyst," emerges. Within the mental construct of the REM Diagram, he analyzes his own infected behavior with the cold detachment of a scientist studying a lab animal. He is the ultimate anomaly, a system failure who may hold the key to a cure. He is not a hero, but a man desperately trying to reverse-engineer his own soul.
Kaelen
Kaelen is the chief lobbyist for Panacea Protocols, a man so effective he is almost invisible. He is a figure of average height and build, with an unremarkable face and a preference for expensive, dark suits. He is a ghost in the political machine, a silent observer in the back of public hearings. He does not speak or debate; he influences. With a slight nod to an aide, a discreet message on a data-slate, he shapes political events to benefit his corporate masters. His power is immense but indirect, his actions nearly impossible to trace back to their source. This deniability is his greatest asset. He is the hidden hand that guides the public spectacle, a living embodiment of the true power that operates far from the stage, in the quiet, profitable shadows.
Marcus Valerius
Commander Marcus Valerius is a true believer in a world of cynical operators. The leader of Scrubber Team Delta, he is a compact, powerful man whose loyalty to Director Hasek is absolute. He sees Hasek's vision of cognitive purity as the only path forward, and he views the Division's official protocols as a form of systemic weakness. He is Hasek's scalpel, receiving his orders through a secure back-channel and executing them with the brutal efficiency of a zealot. He is a surgeon cutting out the memetic infection that others are too slow or too weak to treat. This loyalty is his greatest strength and his fatal flaw. He is a perfect tool but a poor strategist, a man who has traded his autonomy for the promise of a purer world, unaware that he is a deniable asset, a weapon that will be discarded the moment it becomes inconvenient.
Parker Wells
Parker Wells is a memetic terrorist who does not want to win the war, but to make the game unplayable. A gaunt man in his late twenties, his arms, neck, and scalp are covered in tattoos of datamatrix codes and circuit diagrams. He creates and deploys "Cognitive Fragmentation" code, a memetic virus that doesn't replace a host's belief, but shatters it. His victims become a jumble of contradictory impulses and broken slogans, their minds a chaotic ruin that even CI Scrubbers cannot repair. He seeks to dismantle the entire system of belief, to free humanity by destroying its ability to cohere. But his weapon is turning on him. Constant exposure to his own chaotic code is destroying his mind, and he is slowly losing his own coherence, a living, walking example of his own devastating creation.
Quentin Slate
Quentin Slate is a state-sanctioned artist whose medium is the human soul. A tall, slender man with a gaunt, expressionless face, he is a Cognitive Redactor, a specialist who performs "Mnemonic Grafting." He does not erase memories; he edits them. Using a machine called the Mnemonic Loom, he carefully unspools a parasitic ideology from a high-value subject's mind and grafts in sanctioned, state-approved belief strands. The subject retains their memories and skills, but their core convictions are altered, and they believe their new ideology is their own. He considers his work a subtle art form, the creation of a perfect, hollow copy of a person. The psychic seam left by his work, the ghost of a stolen self, is the true and terrible cost of his craft.
Sabine Weil
Sabine Weil is a rogue memetic engineer, a brilliant outcast fighting a lonely war against the very concept of infection. A lean, wiry woman with a half-shaved head of matted blue hair and mismatched data-ports in her temples, she is a creature of the fringe. From her shielded van, she creates and deploys "Null-Memes," viral code fragments designed to attack the biological structure of other parasites, shattering a host's absolute belief into temporary, bewildered confusion. She is a cyber-terrorist to the powers that be, a ghost who lives in total isolation, her only companions a scavenged computer console and the raw, weaponized data she interfaces with daily. She is a woman who tried to create a universal vaccine and failed, and now she is haunted by the perversion of her life's work, a cure that was twisted into a plague.
Thomas Bell
Thomas Bell is a man who isn't there, a biological blank slate scrubbed clean of all memetic life. A CI procedure destroyed his dominant parasite, but it took his personality with it. Now, he is a cognitive vacuum, a living ghost who operates by simple, delayed mimicry of those around him. He has no internal motivation, no desires, no self. He will not eat, drink, or move without instruction. The CI-Div uses him as a tool, a living canary in the coal mine, placing him in Symbiote Sectors to absorb emerging memes for study. But this state cannot last. Without a resident parasite to structure his mind, his neural pathways will degrade into ego-death. He is a walking petri dish, a human resource with a terrifyingly short shelf life.
Titus Holt
Titus Holt is a monument to the war against memes, a man who sacrificed his soul for immunity. A heavily augmented CI agent, his body is mostly prosthetic, matte-grey ceramic plates covering a gaunt frame. His mind is protected by the Cognitive Baffler, a cybernetic system that generates constant neural white noise, making it impossible for any parasite to take root. This makes him the perfect field agent, able to enter the most dangerous outbreak zones without risk. But the Baffler cannot be turned off. It has erased his ability to understand art, humor, or faith, trapping him in a state of sterile, logical isolation. He is a pure instrument of reason, a victory of order over chaos that required the complete annihilation of the person he once was.
Wardell Holland
Commissioner Wardell Holland is the human firewall of the CI-Div, a man who has made himself into a perfect, logical gear in the machine of state. His voice is a synthesized monotone, his face is forgettable by design, and his high-collared grey uniform repels all contaminants. He has no personal beliefs, no memetic parasites, no intuition. His authority stems from his perfect cognitive neutrality. All his decisions are data-driven outputs, cross-referencing threat assessments from the Actuary AI with procedural manuals. He is paralyzed by nuance and cannot act without quantifiable data. This rigid adherence to protocol is the system's greatest strength and its most dangerous weakness. He is the embodiment of the Division's soul: logical, pure, and utterly incapable of understanding the human element of the war he is supposed to be fighting.
Items, Weapons & Artefacts
Axiom Actuator
The Axiom Actuator is a subdermal implant, a flexible strip of bio-neutral silicone that rests behind the user's ear. It is not a weapon or a shield, but an amplifier for the parasite you already carry. Marketed by corporations as a wellness product for "personal authenticity," it detects the bio-signature of a memetic infection and supercharges it, flooding the host's nervous system with a neuropeptide cocktail that produces a profound, unshakable feeling of certainty. It is addiction incarnate, trading the messy struggle of critical thought for the euphoric bliss of being absolutely right. The cost is "Conviction Burnout," a state of permanent neural degradation where the user becomes a walking caricature of their own ideology, their mind burned clean of all nuance.
Clarity
Clarity is a corporate weapon disguised as a wellness beverage. Sold in a sleek, minimalist white bottle, it is a drink that contains the Hush Meme, a synthetic agent that does not implant a new belief but erases the capacity for belief itself. Marketed with the slogan "A moment of pure thought," it is Panacea Protocols' tool for neutralizing ideologically hostile workforces or consumer groups without the overt violence of a CI-Div scrub. It starves existing parasites and renders the host immune to new infections, but the cost is the host's entire internal life. It leaves behind a placid, vacant shell, a perfectly compliant consumer. It is the ultimate expression of order, a silent, drinkable ego-death.
Cognitive Static Mantle
This heavy, dark grey cloak is standard issue for Cognitive Immunologists, a personal dead zone in the memetic storm. Woven with a fine mesh of micro-filaments, the mantle generates a localized field of cognitive static that extends roughly two meters from the wearer. This field doesn't block parasites, but corrupts their transmission vectors, turning the patterns in language and micro-expressions into useless noise. It allows an agent to walk through a hostile ideological crowd without risk of infection, their own words rendered unpersuasive and incoming attacks garbled into inertness. The cost of this temporary shield is a low-grade paranoia and, with prolonged exposure, a cognitive fog called "semantic disassociation," a fitting price for a tool that makes you an island of static in a sea of meaning.
Dialectic Caliper
The Dialectic Caliper is a crude but essential diagnostic tool, a handheld device of dull, beige polymer that looks like an industrial barcode scanner. An operator applies its two gel-padded arms to a subject's temples, where they secrete a nanite solution that maps the biological structure of the resident parasite. The device doesn't read thoughts; it measures the physical presence of an idea, displaying its "Conviction Density" and "Axiom Rigidity" as abstract charts on a flickering green screen. It is famously imprecise, easily corrupted by strong emotions, and can even cause "cognitive feedback," a psychic shock that gives the operator a fleeting, terrifying taste of the host's infection. It is a clumsy, unreliable tool for a clumsy, unreliable war.
Dialectic Field Coat
The Dialectic Field Coat is a CI agent's early warning system, a heavy grey duster that acts as a passive environmental scanner. A grid of micro-filaments woven into the fabric analyzes the air for the biological particles shed by memetic parasites, cross-referencing them with a database of known ideologies. The data is translated into simple, color-coded icons projected onto panels on the coat's back and forearms, turning the agent into a walking ideological weather station. It offers no protection, only awareness. The coat's greatest cost is psychological; the constant visual alerts to invisible threats create a persistent, low-grade paranoia, a constant reminder that the very air you breathe is trying to colonize your mind.
Dogma Response Indexer
The Dogma Response Indexer is a cumbersome interrogation tool, a clunky console of matte gray polymer connected to a complex headset and an array of sensors. It operates through stimulus and response, projecting symbols into a subject's eye while asking neutral questions, measuring the involuntary bio-frequency of a reacting memetic parasite. It is a polygraph for the soul, calculating a final "Conviction Score" that helps agents decide between quarantine and a full scrub. But the machine is a relic, its question sets often obsolete, leading to absurd false positives. It is useless against Hybrids, whose conflicting parasites overload its sensors. It is a perfect symbol of the CI-Div's methods: a clunky, outdated attempt to apply mechanical certainty to the messy chaos of belief.
Kessler-9 Pistol
The Kessler-9 is a relic, a ballistic handgun made of dark, matte-finished metal in a world obsessed with cognitive warfare. It is a simple, reliable sidearm, its purely mechanical operation making it immune to hacking or memetic interference. It fires physical projectiles, a crude but effective solution in a world where arguments can kill you, but so can a person with a gun. Favored by rogues like Sabine Weil who operate in the lawless Symbiote Sectors, the Kessler-9 is a statement. It is an admission that for all the sophisticated technology of mental manipulation, the old-fashioned application of physical force remains a relevant, and often final, argument. It is a heavy, solid piece of a past that refuses to die.
Locus Scalpel
The Locus Scalpel is the rare tool of a master surgeon in a world of butchers. Wielded by Dr. Oran Kennet, this delicate neural interface device does not destroy a parasite but performs a kind of psychic surgery. It projects a complex lattice of light, a viral code that targets the nervous system, disrupting a host's motor control without causing physical damage. Kennet uses it to create tactical windows, to disable opponents without killing them, to sever the connection between a parasite and a host's core identity. It is a tool of incredible precision and mercy, a stark contrast to the crude, destructive weapons of the CI-Div and Panacea. Its existence is a quiet rebellion, a testament to the idea that a mind can be saved, not just sterilized.
Magnet-gloves
Magnet-gloves are a tool of vertical transgression, a piece of black-market climbing equipment that allows the user to defy both gravity and ground-level security. They are heavy-duty tactical gloves embedded with magnetic coils that, when activated by a pressure-sensitive switch, allow the user to adhere to sheer ferrous or glass surfaces. Provided by information brokers like Echo, they are the key to infiltrating the untouchable fortresses of the corporate elite. But they are unreliable, their power cells finite, and their low, humming operation a constant risk of detection. They are a tool of desperation, a high-risk, high-reward gamble for those who need to get in where they don't belong.
Meme
A meme is not an image with text; it is a biological parasite. It is a living organism that infects the human brain, rewriting neural pathways to compel the host to adopt and spread its ideology. It is a lifeform that has evolved to weaponize belief. The parasite's primary goal is replication, and it turns its human host into a walking vector, a missionary driven by a biological imperative to proselytize, argue, and share. The infection is a form of cognitive death, the ultimate loss of personal autonomy, as the host's own thoughts become secondary to the parasite's drive. They are the root cause of the modern plague, a biological manifestation of groupthink whose strength is its ability to bypass reason. But their weakness is that they are biological—a system that can be studied, and a lifeform that can, potentially, be killed.
Neural Scrambler
The Neural Scrambler is a weapon of absolute erasure. A crude but powerful CI-Div tool, it is a handheld device that fires an invisible wave of disruptive energy. It does not cause conventional physical harm; it targets the brain's neural structures, turning a thinking mind into non-functional, irreversible static. It is a tool of redaction, used when the goal is not to cure or contain, but to utterly eliminate a mind. The victim is left in a vegetative state, their personality, memories, and all cognitive function wiped clean. It is a hammer, not a scalpel, an instrument of brutal finality for a system that has decided some minds are too dangerous to be allowed to exist in any form.
Resonance Scrubber
The Resonance Scrubber is Panacea Protocols' answer to the CI-Div's crude tools. It is a corporate weapon of 'extreme market correction,' a sleek device of polished polymers that does not erase a meme, but the entire brain. It broadcasts a targeted resonance frequency that destabilizes the biological matter of the host's neural architecture, turning it into a homogenous, non-viable sludge. This ensures the complete and irreversible erasure of all data—memories, personality, and any intelligence that could be recovered from the target. It is an assassination tool for a world where a person's thoughts are as valuable as their life. Its use is a messy, overt act of violence, a sacrifice of plausible deniability for the guarantee of total data sterilization.
Somatic Sigil
The Somatic Sigil is a living badge of allegiance, a circular bio-implant of lab-grown fibrous tissue grafted onto the host's body. Nanosensors within analyze the host's blood for the biological markers of memetic parasites, and a processor releases a colored, bio-luminescent gel into the implant's capillary-like tubes. A sterile white glow signifies a "pure" individual, a status symbol for the elite. In the Symbiote Sectors, the deep teal of an Equity-Aggressor or the dull crimson of a Patriot-Primal serves as an instant declaration of tribal loyalty. It is an involuntary, real-time indicator of one's belief state, a piece of technology that has turned the skin into a billboard for the war raging in the soul.
Stasis Patch
The Stasis Patch is a chemical muzzle for the soul. A small, transdermal square, it releases a neuro-agent that doesn't attack a memetic parasite, but blocks the host's neural reward pathways. The euphoric feedback from ideological expression—the biological compulsion to argue, convert, or signal allegiance—fades away. The underlying belief remains, but the urgency is gone. CIs use it for crowd control, and corporations mandate it to reduce workplace conflict. It offers a temporary, chemical peace, but the cost of prolonged use is severe anhedonia, a state where the user loses the ability to feel motivated by anything. It is a tool that trades the fire of conviction for a comfortable, profitable numbness.
The Scrubber
The Scrubber is the CI-Div's primary tool and a symbol of its brutal philosophy. It is a handheld, pistol-like apparatus that, when pressed to a host's temple, injects a cocktail of counter-memetic agents and initiates a high-frequency neural pulse. This process violently decouples a parasite from the host's neural pathways, neutralizing the target ideology. But the procedure is notoriously crude, a form of cognitive surgery that often results in significant collateral damage to the host's personality, memories, and emotional range. It is a tool of erasure, not healing. It does not save a person from their beliefs; it saves the system from the person, leaving behind a clean, compliant, and often empty shell.
The Weil Theorem
The Weil Theorem is the ghost of a cure, the most dangerous and valuable object in the world. It is not a complete document, but a fragmented data-slate containing Sabine Weil's core research for a universal memetic vaccine—a 'null-meme' that could grant immunity without erasing the host's personality. Encrypted with a quantum-biological key, the data is unreadable without the proper context. It represents the only hope for ending the meme wars, but also a catastrophic threat to the entire economic and social order built upon them. It is a blueprint for a thought that is truly one's own, a concept so revolutionary that every major power would kill to possess it or destroy it.


